My name is Thomas Marrone and this is my art blog. I'm a UI Artist at Cryptic Studios working on Star Trek Online, though I'm more likely to post concept art and personal art projects here.

I also do a lot of stuff for David Weber's Honor Harrington novels, so if you're a fan of the Honorverse you should keep tabs on me as well!

 

The past few years I’ve been spending a lot of time playing around in other people’s sandbox between my Star Trek and Honor Harrington work. Want to start moving away from that and towards making my own sandbox to play in.
This ship is heavily influenced by Matt Jefferies’ ringship concept for the original Star Trek, as well as Mark Rademaker’s interpretation of the same. I also really love the human ships from the game Sword of the Stars (I & II), so there’s a lot of that in here as well.

The past few years I’ve been spending a lot of time playing around in other people’s sandbox between my Star Trek and Honor Harrington work. Want to start moving away from that and towards making my own sandbox to play in.

This ship is heavily influenced by Matt Jefferies’ ringship concept for the original Star Trek, as well as Mark Rademaker’s interpretation of the same. I also really love the human ships from the game Sword of the Stars (I & II), so there’s a lot of that in here as well.

My friends and I did a Star Trek photo shoot at San Jose City Hall and recreated some movie poster poses, including Ghostbusters. Decided to take it into Photoshop to recreate the poster!

My friends and I did a Star Trek photo shoot at San Jose City Hall and recreated some movie poster poses, including Ghostbusters. Decided to take it into Photoshop to recreate the poster!

Getting some pretty intense 3D practice in this week. A low-poly model of the New Orleans class starship from Star Trek: The Next Generation. (The New Orleans class U.S.S. Kyushu appeared as a wreck in the Wolf 359 graveyard.) I’ll probably texture it soonish.